Below shows every change since the last public version. We try to keep this list updated but excuse us if there are any missing changes!

# Module Type Description Version Date
0APIAddedShowMessageAboveMapToPlayer0.2a1 week ago
1ServerFixedVehicles heading is now factored into the Quaternion data thus displaying correctly on the client0.2a1 week ago
2Server/APIFixedSetPosition() now sets vehicles and objects positions0.2a1 week ago
3Server/APIAddedDestory() can now destroy objects0.2a1 week ago
4Server/APIAddedGetRotation(entity) & SetRotation(entity)0.2a1 week ago
5Server/APIAddedGetQuaternion(entity) & SetQuaternion(entity)0.2a1 week ago
6Server/APIAdded CreateObjectWithHRotation(int hash, CVector3 position, CVector3 rotation, bool dynamic);0.2a1 week ago
7Server/APIAddedCreateObjectWithRotation(std::string model, CVector3 position, CVector3 rotation, bool dynamic);0.2a1 week ago
8Server/APIAddedCreateObjectWithHash(int hash, CVector3 position, CVector4 quaternion, bool dynamic);0.2a1 week ago
9Server/APIAddedCreateObject(std::string model, CVector3 position, CVector4 quaternion, bool dynamic);0.2a1 week ago
10Server/APIAddedGet/SetModel and Synced0.2a3 weeks ago
11Server/APIAddedGet/SetPlayerComponent and Synced0.2a3 weeks ago
12Server/APIAddedGet/SetPlayerHeadBlend and Synced0.2a3 weeks ago
13Server/APIAddedGet/SetPlayerHeadOverlay and Synced0.2a3 weeks ago
14Server/APIAddedGet/SetPlayerProp and Synced0.2a3 weeks ago
15Server/APIAddedGet/SetPlayerFaceFeature and Synced0.2a3 weeks ago
16ServerAddedLua: Vehicle Object added0.2a3 weeks ago
17Client/ServerAddedSynced Engine data (RPM, Acceleration & Gear)0.2a3 weeks ago
18Client/ServerAddedSynced wheelangle0.2a3 weeks ago
19ServerFixedLua module fixed and now works on linux0.2a4 weeks ago
20Server/ClientAddedServer now tells the clients when a player disconnects0.2a4 weeks ago
21APIAddedAPI::Entity::Destroy(entity)0.2a4 weeks ago
22ClientAddedGTA `Enter Vehicle` Key override to get in vehicles as driver or passenger0.2a4 weeks ago
23ServerFixedLinux Server not sending sync data to players0.2a4 weeks ago
24ServerFixedMissing libraries on non-dev linux servers0.2a1 month ago
25Server/APIFixedOnPlayerConnecting & OnPlayerConnected crashes0.2a1 month ago
26ServerFixedNetwork Manager related crashes0.2a1 month ago
27Server/APIFixedServer crashed when using the API::World functions0.2a1 month ago
28ClientAddedClient is now aware when it's connection to the server is lost and resets accordingly0.2a1 month ago
29Client/ServerAddedLaid foundations for dynamic objects in the physics assignment system0.2a1 month ago
30ClientAddedPlayers are now placed inside the vehicle they are driving0.2a1 month ago
31Client/ServerFixedFighting between clients of drivers and foot players taking ownership of a vehicle causing undesired issues0.2a1 month ago
32Client/ServerAddedSynced driver seats and prevented players getting in the driver if occupied0.2a1 month ago
33Client/ServerAddedAssignment System for physics sync in a 50m radius on a player.0.2a1 month ago
34ClientFixedLoad the Scene of the players SetPosition cords first then send them there.0.2a1 month ago
35ClientFixedCleared weather overrides0.2a1 month ago
36ClientFixedPaused the Game Clock0.2a1 month ago
37ClientFixedRemoved the Games Default Stunt Jumps0.2a1 month ago
38ClientFixedRemoved the Games Default Hospital Spawns0.2a1 month ago
39Server/ClientAddedTime & Weather synced on connect0.2a1 month ago
40Server/APIAddedGetWeather & SetWeather0.2a1 month ago
41Server/APIAddedGetTime & SetTime0.2a1 month ago
42Server/ClientAddedVehicle position synchronization0.2a1 month ago
43APIChangedOnPlayerConnected now receives the players entityid & playerid0.2a1 month ago
44APIAddedPlayers now have playerid's0.2a1 month ago
45APIAddedCreateVehicle(string model, CVector3 position, float heading)0.2a1 month ago
46ClientAddedQuaternion interpolation0.2a1 month ago
47ClientFixedDeath no longer causes the whole client to stop0.2a1 month ago
48APIChangedfunctions Set<object>Position and Get<object>Position have been deprecated0.2a1 month ago
49Server/APIChangedOnPlayerConnected now receives the server entity id of the connected player0.2a1 month ago
50Server/APIAddedGetPosition(entity) & SetPosition(entity)0.2a1 month ago
51Server/ClientAddedServer entities share a single ID pool0.2a1 month ago
52CEFAddedNow has its own executable0.2a1 month ago
53ClientAddedSupport for DirectX 10 or 10.10.2a1 month ago
54ClientChangedNo longer have to define whether you're using Steam or not0.2a1 month ago
55ClientChangedUpdated CEF to the latest stable branch0.2a1 month ago
56APIChangedCan now set picture, icontype, sender & subject of ShowMessageAboveMap0.2a1 month ago
57ClientFixedSome missing client network messages0.2a1 month ago
58APIAddedThe start of the API wrapper to make it clean & simple for people to understand and extend.0.2a1 month ago
59ServerFixedShowMessageAboveMap returning an int0.2a1 month ago
60ServerAddedOnPlayerConnecting & OnPlayerConnected to LUA Extension0.2a1 month ago
61ClientAddedImGui0.2a1 month ago
62ClientAddedDirectX hook0.2a1 month ago
63ServerFixedCallback return values0.2a1 month ago
64ServerAddedAPI OnPlayerConnecting Callback0.2a1 month ago
65ServerAddedAPI OnPlayerConnected Callback0.2a1 month ago
66ServerChangedPlugin loader can now load multiple plugin's0.2a1 month ago
67Client & ServerAddedShowMessageAboveMap Sender & Reciver Functions0.2a1 month ago
68Client & ServerAddedRPC Manager0.2a1 month ago
69ServerChangedLinux version also connects to masterserver now0.2a1 month ago
70ServerFixedSeveral issues with Linux version of the server0.2a1 month ago
71ClientAddedBasic synchronization of models and weapons0.2a1 month ago
72ClientAddedAnimal movement animations0.2a1 month ago
73ClientAddedAdded Walk/Run/Sprint human/generic animations0.2a2 months ago
74ClientAddedLoads the MP GTAV map now0.2a2 months ago
75ClientAddedInterior/World doors unlocked on tick when close enough0.2a2 months ago
76ClientAddedConfigable option to enable the Editor Replay scripts0.2a2 months ago
77ClientAddedScript Cleanup pulse0.2a2 months ago
78Client & ServerFixedAn issue where config files were not read on Linux/Debug has been resolved0.2a2 months ago
79ClientAddedBackwards compatibility for v1.0.877.1 via an option in the client config0.2a2 months ago
80ClientAddedConfiguration file0.2a2 months ago
81ServerFixedPlayers removed on timeout0.2a2 months ago
82ClientNoneVehicles/Peds spawned by the game are removed0.2a2 months ago
83ClientNoneDisabled scriptengine0.2a2 months ago
84ClientFixedPlayers now removed on disconnect0.2a2 months ago
85ServerAddedConfiguration file0.2a2 months ago
86ServerAddedLinux support0.2a2 months ago
87ServerAddedBasic Lua module0.2a2 months ago
88ServerAddedConnection to masterserver v20.2a2 months ago
89ClientAddedPlayer blips0.2a2 months ago
90Client & ServerFixedUsing very minimal amounts of bandwidth now0.2a2 months ago
91Client & ServerAddedBasic on-foot synchronization0.2a2 months ago

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Five-Multiplayer is a third-party modification for GTA 5. Five-Multiplayer is in no way affiliated with Take2 or Rockstar Games.

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